I'll describe it as a game that you can feel nostalgic about if it was made 12 years ago. The tiles ingame are actually 3D but painted over by a 2D artist. The soundtrack hits the spot for me and I am eager to hear more. The Geoscape sounds dreary but suspensfull. Perfect for the leader of an anti-alien organisation. The battlescape music isn't going for adrenaline rush but rather stays in the background which is perfect. It doesn't stand out like a sore thumb but sounds suspensfull.Īs a contrast the music played when you engage into air-combat feels like you are there in the pilot seat even though it only shows up as a couple of blips on your map. I actually felt engaged to micro-manage my fighters to give them their edge over my opponent. All I can say about the soundtrack is that it "felt right". Suspensfull but moody at times if that makes any sense. The artstyle ingame and the pictures in the Xenopedia are of high quality stuff. I'd pay to see more but Goldhawk is doing that for me. The only thing that stands out are the bad portraits for the soldiers. Hopefully they will get the same treatment as their Xenopedia brethren. I will have my eye on this game as it grows. Godspeed GHI!Įven though it has been sometime since I last played this, I, unfortunately, cannot raise my previous score, because, while it has everything going for it atmosphere, the enemy, the lore and information, details, etc., the MAJOR problem this game has is that the difficulty spike is just ridiculous. In the original XCOM, even if you're being lazy and just sit around with one base, the difficulty increases gradually in terms of how often the size and number of ships increases. Here though, it's just way too much at one time. You're happily raking in more money when all of a sudden, larger ships appear out of nowhere, wreaking havoc in areas you can't cover. And then the interceptor that's supposed to balance it out, isn't exactly great.
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